![]() Plus, they're weaker than 1st level spells, so it's hardly unbalancing.Īgainst allowing it: the 'specific trumps general' rule. In favour of allowing it: being able to use higher level slots, as you said. It makes sense for cantrips generally to become 1st level spells, but I can't find any justification within the rules. You can always choose to cast a lower-level spell in a higher-level slot, and the spellbook and spells features are unchanged, so you still start with all the cantrips in your book (except those from opposition schools) you just have to put them in 1st or higher level slots (since you have no zero level slots, which is what the cantrips feature gives you). I'll check for a general rule, but that might be a house rule. Detect Magic and Read Magic are called out as being available as 1st level spells but no other cantrips are. ![]() due to losing the cantrips class feature. It just doesn't behave as a cantrip with the unlimited uses etc. ![]() A spellslinger can prepare it in a first level slot (or two of them if Transmutation is an opposition school). If you check the Cantrips feature which the Spellslinger replaces, not having it doesn't seem to prevent learning Mending and then preparing it in a higher level slot.Īvr wrote: Also Mending is still on the spell list. Dawnflower Dervish Bard, maybe an Inquisitor with Reach spell, possibly Myrmidiarch Magus. I haven't looked at it in detail but it seems to me that any class with nice bonuses to shooting things and a few spells which you can shoot thru the gun (not necessarily a lot) would work. You're right about Burst of Radiance, my bad.Ībout why go spellslinger if you're going to be slinging spells rather than bullets 90% of the time - it's to get a nice healthy +enhancement bonus to save DCs. Why bother having a gun if you're rubbish with it? Be an elf with a longbow! You could take normal wizard feats and ignore the gun feats, but in that case, you'd be better off not being a spellslinger. And I only bothered listing the detect spells at all because they technically work, not because I think they're useful like that. I'll address some of the non-wizard spells in the next draft, thanks.Īnd a few alternative classes, however I'm not familiar with all the possibilities so suggest a few more please.īurst of Radiance doesn't work through the gun because it's a burst. If there's anything that playing a sorcerer lately has taught me it's that being able to cast any spell on the wizard list is an indulgence rather than a necessity for a spellslinger in particular Conjuration, Illusion and Evocation cover the necessities and leave you one school for whatever you like most on the wizard list.Īvr, you have some good suggestions and some that aren't so useful. Don't you think that a spellslinger/dawnflower dervish bard needs to be reminded what the class helps with?Īlso it's possible to play a spellslinger as a single-classed, standard-ish battlefield control wizard with feats mostly devoted to that end rather than ranged combat ones. On the gripping hand there's no mention of non-wizard spells at all despite mentioning the possibility of using the spellslinger mainly to boost non-wizard abilities. On the other hand you're missing some good spells from more obscure sources e.g. On the one hand there's no point casting spells without saves or attack rolls thru the spellslinger's gun as you suggest for Detect Secret Doors/Undead.
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